Monday, July 20, 2009

Wankel Engine

This image is a diagram of a Wankel engine, an alternative design to the standard piston-driven combustion engine.

Monday, July 13, 2009

Laser Chess

Following on the earlier posting about old computers from youth, I had an Atari 800, and recall a program that was published in one of the periodicals devoted to that machine called Laser Chess. I always wanted to play it, and if you follow the links in the Wikipedia entry, you can find a public domain version of the game.

Tuesday, July 7, 2009

Kunstformen der Natur

Around the turn of the 20th century, German biologist Ernst Haeckel published the book Kunstformen der Natur, containing some rather beautiful arrangements of fauna and flora such as these:










Conway's Game of Life

When I was young my Dad had a TRS-80 Model I that he used for work (stop laughing - it managed to calculate, er, something productive), and one of the books you could buy that had BASIC programs in it (which you would spend hours typing, verifying, and editing, before running), contained a version of Conway's Game of Life, of which this odd animated GIF is an example:





Conway's Game of Life is an example of a simple cell automaton program. Imagine a piece of graph paper in which the squares are randomly either filled or empty. That graph paper represents the "organism" at zero generations. For each square (filled or empty), there are rules that govern whether it will be "alive" (filled), or "dead" (empty), in the next generation (represented by a second sheet of graph paper). Here are the rules:

"The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

  • Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
  • Any live cell with more than three live neighbours dies, as if by overcrowding.
  • Any live cell with two or three live neighbours lives on to the next generation.
  • Any dead cell with exactly three live neighbours becomes a live cell.

The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed — births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is a pure function of the one before.) The rules continue to be applied repeatedly to create further generations."